๐ง Enemy Database
Survive the Apocalypse โ All Zombie Types
Complete enemy database for Roblox Survive the Apocalypse. Know every zombie before you meet it โ counters, wave timing, and Hard Mode Infested variants. Defense strategies on the base defense page.
๐ฌ Zombie Combat Guide
๐ Full Zombie Database
| Enemy | Wave | HP | Speed | Special | Counter |
|---|---|---|---|---|---|
| ๐ง Standard Infected | Day 1+ | Low | Slow | None | Baseball Bat Bait & Punish. Melee only in early game. |
| ๐ท๏ธ Crawler | Day 1+ | Low | Medium | Moves along the ground โ hard to hit with swings | Aim downward. Stomp animation or quick jabs. |
| ๐ Naked Green Zombie | Early | Medium | Medium | Higher HP than Standard Infected despite early appearance | 2-3 Bat hits or 1 Pistol shot. |
| ๐ก๏ธ Riot Zombie | Mid-game | Very High | Slow | Front-facing shield blocks bullets and melee. Immune from the front. | Flank from behind or the side. Shotgun blast to the back instantly kills. |
| ๐ฃ Explosive Zombie | Mid-game | Medium | Fast | Explodes on death in an AoE radius. Destroys nearby blocks and turrets. | Kill from maximum range. Never stand in a group when these are nearby. |
| ๐ป Ghost Zombie | Night 10+ | Medium | Fast | Semi-transparent / invisible until within close range. | Let turrets auto-detect. Do not chase Ghost Zombies into dark areas. |
| ๐๏ธ Military Zombie | Night 25+ | High | Medium | Armed with ranged attack โ fires at players from distance. | Use walls for cover. Do not stand in open ground. Sniper rifle returns fire safely. |
| ๐ฃ Purple (Elite) Zombie | Late-game | Very High | Fast | Heavily mutated. Resists standard turret damage. | Rocket Turret + AK-47/LMG. Prioritize these over standard zombies. |
| โข๏ธ Radioactive Zombie | Broadcast Tower zone | High | Medium | Drops Gas Mask on death. Required item for toxic zones. | Kill before entering broadcast tower area. Farm multiple masks as backup. |
| ๐ Night Hunter | Night 15+ / Suburbs | High | Very Fast | Only spawns at night. Leaps over low walls. | Raise funnel walls to 4 blocks. Shocky Turrets stun mid-leap. |
| โก Electrified Zombie | Night 20+ | Medium | Medium | AoE electric pulse on death damages nearby players and turrets. | Kill at range. Shield Generator absorbs pulse damage to buildings. |
| ๐ฅ Elemental Zombie | Night 25+ | High | Medium | Random fire or ice variant. Fire spreads, ice slows players. | Fire: kill quickly before spread. Ice: carry speed perks or Flamethrower. |
| โฃ๏ธ Blighted Spitter | Hard Mode / Reactor | Medium | Slow | Ranged acid spit that creates damage zones on the ground. | Prioritize over standard zombies. Move perpendicular to spit arc. |
| ๐ฆ Infested Variants | Hard Mode | High | Fast | Green aura, +50% HP. Buffed by active infection nodes. | Destroy infection nodes first. Flamethrower and Grenade Launcher for groups. |
| ๐ฏ Screamer Variant | Mid-game+ | Low | Slow | Scream alerts all zombies in radius โ chain aggro. | Kill first with suppressed weapon or sniper. Assassin excels here. |
| ๐ช Muscle Variant | Mid-game+ | Very High | Slow | Charges players, breaks single-layer walls. | Bear Traps and Barbed Wire before they reach walls. Double-layer fences. |
| ๐งช Hazmat Variant | Industrial+ | High | Medium | Immune to fire damage. Toxic cloud on death. | Do not use Flamethrower. AK-47 or turrets from range. |
| ๐พ Mutated Boss | Blood Moon / Wave 50+ | Extreme | Fast | Launches zombie projectiles into base, massive AoE explosion on impact. Destroys walls. | Rocket Turrets + Shield Generator. All players focus fire immediately on sight. |
| ๐ด Harbinger (Historical) | Removed event boss | Extreme | Fast | Former event-only boss that spawned with Blood Moon. No longer in standard rotation. | Historical note โ if reintroduced, focus fire with Rocket Turrets and Commander airstrike. |
๐ Enemy Cards
Standard Infected
None
Counter: Baseball Bat Bait & Punish. Melee only in early game.
Crawler
Moves along the ground โ hard to hit with swings
Counter: Aim downward. Stomp animation or quick jabs.
Naked Green Zombie
Higher HP than Standard Infected despite early appearance
Counter: 2-3 Bat hits or 1 Pistol shot.
Riot Zombie
Front-facing shield blocks bullets and melee. Immune from the front.
Counter: Flank from behind or the side. Shotgun blast to the back instantly kills.
Explosive Zombie
Explodes on death in an AoE radius. Destroys nearby blocks and turrets.
Counter: Kill from maximum range. Never stand in a group when these are nearby.
Ghost Zombie
Semi-transparent / invisible until within close range.
Counter: Let turrets auto-detect. Do not chase Ghost Zombies into dark areas.
Military Zombie
Armed with ranged attack โ fires at players from distance.
Counter: Use walls for cover. Do not stand in open ground. Sniper rifle returns fire safely.
Purple (Elite) Zombie
Heavily mutated. Resists standard turret damage.
Counter: Rocket Turret + AK-47/LMG. Prioritize these over standard zombies.
Radioactive Zombie
Drops Gas Mask on death. Required item for toxic zones.
Counter: Kill before entering broadcast tower area. Farm multiple masks as backup.
Night Hunter
Only spawns at night. Leaps over low walls.
Counter: Raise funnel walls to 4 blocks. Shocky Turrets stun mid-leap.
Electrified Zombie
AoE electric pulse on death damages nearby players and turrets.
Counter: Kill at range. Shield Generator absorbs pulse damage to buildings.
Elemental Zombie
Random fire or ice variant. Fire spreads, ice slows players.
Counter: Fire: kill quickly before spread. Ice: carry speed perks or Flamethrower.
Blighted Spitter
Ranged acid spit that creates damage zones on the ground.
Counter: Prioritize over standard zombies. Move perpendicular to spit arc.
Infested Variants
Green aura, +50% HP. Buffed by active infection nodes.
Counter: Destroy infection nodes first. Flamethrower and Grenade Launcher for groups.
Screamer Variant
Scream alerts all zombies in radius โ chain aggro.
Counter: Kill first with suppressed weapon or sniper. Assassin excels here.
Muscle Variant
Charges players, breaks single-layer walls.
Counter: Bear Traps and Barbed Wire before they reach walls. Double-layer fences.
Hazmat Variant
Immune to fire damage. Toxic cloud on death.
Counter: Do not use Flamethrower. AK-47 or turrets from range.
Mutated Boss
Launches zombie projectiles into base, massive AoE explosion on impact. Destroys walls.
Counter: Rocket Turrets + Shield Generator. All players focus fire immediately on sight.
Harbinger (Historical)
Former event-only boss that spawned with Blood Moon. No longer in standard rotation.
Counter: Historical note โ if reintroduced, focus fire with Rocket Turrets and Commander airstrike.
โ Frequently Asked Questions
How many zombie types are in Survive the Apocalypse? โผ
There are 19+ distinct zombie types including Standard Infected, Night Hunter, Electrified, Elemental, Blighted Spitter, Infested variants, Screamer/Muscle/Hazmat variants, and Mutated Bosses.
What is the hardest zombie in Survive the Apocalypse? โผ
Mutated Bosses during Blood Moon are the hardest standard enemies. In Hard Mode, Infested Bosses with double projectiles are the ultimate threat.
How do I counter Night Hunters? โผ
Raise funnel walls to 4 blocks โ Night Hunters leap over low walls. Shocky Turrets stun them mid-leap.
What are Infested zombies? โผ
Infested variants spawn in Hard Mode. They have +50% HP, green auras, and are buffed by active infection nodes near your base.